using PKGames.Utils;
using System;
using System.Collections.Generic;
using UnityEngine;

namespace PKGames.Localization.Currency
{
	[Serializable]
	public class CurrencyDataList : MappedList<CurrencyData>
	{
		[SerializeField]
		private List<CurrencyData> currencyList;

		protected override List<CurrencyData> UnmappedList => currencyList;

		public CurrencyDataList()
		{
			currencyList = new List<CurrencyData>();
		}
	}
}
